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FOLDING PAPER: THE INFINITE POSSIBILITIES OF ORIGAMI

FOLDING PAPER: THE INFINITE POSSIBILITIES OF ORIGAMI

Author: MCARTHUR, MEHER
$24.95
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This beautiful origami art book is a collection of the best contemporary pieces from some of the worlds most renowned papercraft artists.

Thanks to pioneering masters such as Dr. Robert J. Lang, origami has transcended its humble roots as a traditional Japanese papercraft to take its place among the global fine arts. In Folding Paper: The Infinite Possibilities of Origami, Dr. Lang and Asian art curator Meher McArthur chronicle origami's remarkable evolution and showcases the widespread applications of paper folding solutions in the fields of contemporary mathematics, engineering, design, and the international peace movement.

Based around a groundbreaking museum show by the same name, Folding Paper features the work of more than forty leading origami artists from around the world. It traces the development of paper folding in both the East and the West, recognizing the global influences on this international art form. Now in the early twenty-first century, origami is a sophisticated fine art form consisting of many different styles, from representational to geometric, abstract, and even conceptual. It has become a symbol of peace, an inspiration for engineers, and a conduit for scientific advancement.

Featured origami artists include:

  • Brian Chan
  • Erik Joisel
  • Erik and Martin Demaine
  • Tomoko Fuse
  • Daniel Kwan
  • Michael LaFosse
  • Jeannine Moseley
  • Akira Yoshizawa
  • Combining Dr. Lang's and McArthur's illuminating narrative history with lavish color photographs of more than sixty breathtaking works--from Joel Cooper's haunting Cyrus mask to Linda Tomoko Mihara's delicate Crane Cube to Eric Joisel's lifelike Pangolin model--Folding Paper is an enthralling introduction to the contemporary art of paper folding.

    FROM OPENING TO ENDGAME

    Author: KISEIDO
    $35.00
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    FUSEKI

    Author: KISEIDO
    $20.00
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    FUSEKI DICT VOL 1

    Author: KISEIDO
    $49.00
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    FUSEKI DICT VOL 2

    Author: KISEIDO
    $49.00
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    FUSEKI DICTIONARY 2 VOL

    Author: KAIHO
    $69.95
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    GAMUT OF GAMES

    GAMUT OF GAMES

    Author: SACKSON, SID
    $10.95
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    "A genuine milestone in the literature of both games and mathematical recreations." -- Martin Gardner, Scientific American
    An authority on game history selects 38 of his all-time favorite amusements, including 22 of his own remarkable creations. Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper.
    Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of pure skill and logic; Blue and Gray, an exciting variation of Checkers; Plank, an advanced version of Tic-Tac-Toe; Knight Chase, a form of hide-and-seek on the checkerboard; Last Word, in which players select letters to form words in two, three, or four directions; Crossings, a fast-paced battle in which pieces move forward in a group; and other challenging diversions. The author also presents brief reviews of more than 300 other games.
    GENERATION T

    GENERATION T

    Author: NIROLAY, MEGAN
    $15.95
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    Make it yours. This inspirational guide with DIY attitude has everything you need to know about the world's great T-shirt: how to cut it, sew it, deconstruct it, reconstruct it, and best of all, transform it. - Features more than 100 projects (plus 200 variations) for customized tees, tank tops, tube tops, T-skirts--even handbags, a patchwork blanket, iPod cozies, leg warmers, and more. - Not a DIY expert? Not to worry. More than one third of the projects are no sew, meaning anyone who can wield a pair of scissors can put a personal stamp on her wardrobe. But the sewing basics are here too: backstitch and whipstitch, gather and ruche, appliqué and drawstrings. - And the mission statement for Generation T: Ask not what your T-shirt can do for you; ask what you can do for your T-shirt. And then Do-It-Yourself!
    GET STRONG AT ENDGAME

    GET STRONG AT ENDGAME

    Author: BOZULICH
    $21.00
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    How do you win a won game?
    How do you win a lost game?
    Study the endgame! More specifically, study this book and you will really
    get strong at the endgame.
    It would be an exaggeration to say that most games are decided in the
    endgame, but there is no question that a great many upsets are pulled off at
    this stage. Players often come out of the opening with a clear lead, only to
    see it dwindle away in the endgame. On the other hand, if your opening
    and middle game are not so strong, the surest way to stage an upset is to become
    a strong endgame player. You will also find that the key to winning
    handicap games with white is not necessarily to study handicap openings
    and josekis, but to get strong at the endgame.
    The endgame is the most difficult part of the game to play well, but this
    book makes it easy. It starts out with a 42-problem test. Unless you are already
    strong at the endgame, expect to do badly. But after studying the 120
    endgame-tesuji problems in Part Two and the 101 endgame-calculation
    problems in Part Three, you should have no trouble scoring close to 100% on
    this test. At that point you will be anxious to try out your newly developed
    skill with your go-playing friends at your local go club or on the Internet.
    The book ends with 28 problems on 11x11 boards which illustrate the
    interplay between different-valued endgame moves in realistic situations.
    Studying these problems will help you understand when to forgo sente
    moves for gote moves or when to go on the offensive with a sente move.

    GET STRONG AT HANDICAP GO

    Author: BOZULICH
    $21.00
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