Banner Message
Please note: We are working on getting our inventory accurately represented on our site while we are in our temporary location. There might be items that appear online that are not currently accesible to us to ship to you. If you order these items, you will be refunded and the rest of your order will ship. Feel free to contact us with any questions.
Graphic Novels
A New York Times Bestseller
Selected as a 2017 ALA/YALSA Great Graphic Novel for Teens: Nonfiction
Award winning authors Jim Ottaviani and Leland Purvis present a historically accurate graphic novel biography of English mathematician and scientist Alan Turing in The Imitation Game.
English mathematician and scientist Alan Turing (1912-1954) is credited with many of the foundational principles of contemporary computer science. The Imitation Game presents a historically accurate graphic novel biography of Turing's life, including his groundbreaking work on the fundamentals of cryptography and artificial intelligence. His code breaking efforts led to the cracking of the German Enigma during World War II, work that saved countless lives and accelerated the Allied defeat of the Nazis. While Turing's achievements remain relevant decades after his death, the story of his life in post-war Europe continues to fascinate audiences today.
Award-winning duo Jim Ottaviani (the #1 New York Times bestselling author of Feynman and Primates) and artist Leland Purvis (an Eisner and Ignatz Award nominee and occasional reviewer for the Comics Journal) present a factually detailed account of Turing's life and groundbreaking research--as an unconventional genius who was arrested, tried, convicted, and punished for being openly gay, and whose innovative work still fuels the computing and communication systems that define our modern world. Computer science buffs, comics fans, and history aficionados will be captivated by this riveting and tragic story of one of the 20th century's most unsung heroes.
In what renowned translator Arthur Goldhammer called "a piano reduction of an orchestral score," the first volume of Stéphane Heuet's adaptation of In Search of Lost Time electrified the graphic community like no other--re-presenting the novel for anyone who has always dreamed of reading Proust but was put off by the sheer magnitude of the undertaking. Whereas the first volume described the narrator's childhood in the pastoral town of Combray, the second volume portrays the narrator's foray into adolescence, set in the opulent seaside resort of Balbec. Preserving Proust's original dissection of the spontaneity of youth, translator Laura Marris captures the narrator's infatuation with his playmates--his memories of their intoxicating afternoons together unfolding as if in a dream. Featuring some of Proust's most memorable characters--from mysterious Charlus to beguiling young Albertine--this second volume becomes a necessary companion piece for any lover of modern literature.
With its sweeping digressions into the past and reflections on the nature of memory, Proust's oceanic novel In Search of Lost Time looms over twentieth-century literature as one of the greatest, yet most endlessly challenging, literary experiences. Influencing writers like Virginia Woolf and James Joyce, and even anticipating Albert Einstein in its philosophical explorations of space and time, In Search of Lost Time is a monumental achievement and reading it is a rite of passage for any serious lover of literature.
Now, in what renowned translator Arthur Goldhammer says might be "likened to a piano reduction of an orchestral score," the French illustrator Stéphane Heuet re-presents Proust in graphic form for anyone who has always dreamed of reading him but was put off by the sheer magnitude of the undertaking. This New York Times best-selling graphic adaptation reveals the fundamental architecture of Proust's work while displaying a remarkable fidelity to his language as well as the novel's themes of time, art, and the elusiveness of memory. As Goldhammer writes in his introduction, "The reader new to Proust must attend closely, even in this compressed rendering, to the novel's circling rhythms and abrupt cross-cuts between different places and times. But this necessary attentiveness is abetted and facilitated by the compactness of the graphic format."
In this first volume, Swann's Way, the narrator Marcel, an aspiring writer, recalls his childhood when--in a now-immortal moment in literature--the taste of a madeleine cake dipped in tea unleashes a torrent of memories about his family's country home in the town of Combray. Here, Heuet and Goldhammer use Proust's own famously rich and labyrinthine sentences and discerning observations to render Combray like never before. From the water lilies of the Vivonne to the steeple and stained glass of the town church, Proust's language provides the blueprint for Heuet's illustrations. Heuet and Goldhammer also capture Proust's humor, wit, and sometimes scathing portrayals of Combray's many memorable inhabitants, like the lovelorn Charles Swann and the object of his affection and torment, Odette de Crécy; Swann's daughter, Gilberte; local aristocrat the Duchesse de Guermantes; the narrator's uncle Adolphe; and the hypochondriac Aunt Léonie.
Including a Proust family tree, a glossary of terms, and a map of Paris, this graphic adaptation is a surprising and useful companion piece to Proust's masterpiece for both the initiated and those seeking an introduction.
In the award-winning Irmina, Barbara Yelin presents a troubling drama about the tension between integrity and social advancement. Based on a true story, this moving and perceptive graphic novel perfectly conjures the oppressive atmosphere of wartime Germany, reflecting with compassion and intelligence on the complicity that results from the choice, conscious or otherwise, to look away.
Long fascinated with the work of Franz Kafka, Peter Kuper began illustrating his stories in 1988. Initially drawn to the master's dark humor, Kuper adapted the stories over the years to plumb their deeper truths. Kuper's style deliberately evokes Lynd Ward and Frans Masereel, contemporaries of Kafka whose wordless novels captured much of the same claustrophobia and mania as Kafka's tales. Working from new translations of the classic texts, Kuper has reimagined these iconic stories for the twenty-first century, using setting and perspective to comment on contemporary issues like civil rights and homelessness.
Longtime lovers of Kafka will appreciate Kuper's innovative interpretations, while Kafka novices will discover a haunting introduction to some of the great writer's most beguiling stories, including "A Hunger Artist," "In The Penal Colony," and "The Burrow." Kafkaesque stands somewhere between adaptation and wholly original creation, going beyond a simple illustration of Kafka's words to become a stunning work of art.
Marvel Comics in the 1970s explores a forgotten chapter in the story of the rise of comics as an art form. Bridging Marvel's dizzying innovations and the birth of the underground comics scene in the 1960s and the rise of the prestige graphic novel and postmodern superheroics in the 1980s, Eliot Borenstein reveals a generation of comic book writers whose work at Marvel in the 1970s established their own authorial voice within the strictures of corporate comics.
Through a diverse cast of heroes (and the occasional antihero)--Black Panther, Shang-Chi, Deathlok, Dracula, Killraven, Man-Thing, and Howard the Duck--writers such as Steve Gerber, Doug Moench, and Don McGregor made unprecedented strides in exploring their characters' inner lives. Visually, dynamic action was still essential, but the real excitement was taking place inside their heroes' heads. Marvel Comics in the 1970s highlights the brilliant and sometimes gloriously imperfect creations that laid the groundwork for the medium's later artistic achievements and the broader acceptance of comic books in the cultural landscape today.
HILARIOUS PARODIES OF CLASSIC LITERATURE REIMAGINED WITH CLASSIC COMICS
Masterpiece Comics adapts a variety of classic literary works with the most iconic visual idioms of twentieth-century comics. Dense with exclamation marks and lurid colors, R. Sikoryak's parodies remind us of the sensational excesses of the canon, or, if you prefer, of the economical expressiveness of classic comics from Batman to Garfield. In "Blond Eve," Dagwood and Blondie are ejected from the Garden of Eden into their archetypal suburban home; Oscar Wilde's Dorian Gray is reimagined as a foppish Little Nemo; and Camus's Stranger becomes a brooding, chain-smoking Golden Age Superman. Other source material includes Dante, Shakespeare, Dostoyevsky, bubblegum wrappers, superhero comics, kid cartoons, and more.
Sikoryak's classics have appeared in landmark anthologies such as RAW and Drawn & Quarterly, all of which are collected in Masterpiece Comics, along with brilliant new graphic literary satires. His drawings have appeared on The Daily Show with Jon Stewart, as well as in The New Yorker, The Onion, Mad, and Nickelodeon Magazine.
Do you know what your brain is made of? How does memory function? What is a neuron and how does it work? For that matter what's a comic? And in the words of Lewis Carroll's famous caterpillar: "Who are you?"
Neurocomic is a journey through the human brain: a place of neuron forests, memory caves, and castles of deception. Along the way, you'll encounter Boschean beasts, giant squid, guitar-playing sea slugs, and the great pioneers of neuroscience. Hana Ros and Matteo Farinella provide an insight into the most complex thing in the universe.
Hana Ros, PhD, is a neuroscientist from Oxford University, England.
Matteo Farinella, PhD, is an illustrator specializing in graphic journalism and scientific illustration. Farinella received a PhD in neuroscience from University College London in 2013.
The centerpieces in Notes from a Defeatist are a triptych of war stories: When Good Bombs Happen to Bad People, a history of aerial bombing that specifically targets civilian populations; More Women, More Children, More Quickly, in which Sacco relates his mother's harrowing experiences during World War II in Malta; and, most personally (and closest to Sacco's later work), How I Loved the War, Sacco's impassioned but sardonic reflection on the Gulf War, the surrounding propaganda and media circus, and his own ambivalent feelings as both a spectator and commentator: The book derives its title from this sequence, which has acquired a painful new relevance in the past half-year. Notes from a Defeatist also includes a roadie's-eye view of an American punk band's eventful European tour, a reminiscence of an awful season spent in his native Malta, and much more. Notes from a Defeatist is a fantastic primer to Sacco's work.
Sacco's previous two books, Safe Area Gorazde and Palestine, have earned international acclaim and accolades from such sources as Edward W. Said, Christopher Hitchens, Time, The New York Times Book Review, and The Washington Post.
Pantheon contains: incest, decapitation, suspicious salad, fighting hippos, flying cows, a boat race, resurrections, lots of scorpions and a golden willy.
A Time Magazine "Best Comix of the Year"
A San Francisco Chronicle and Los Angeles Times Best-seller Wise, funny, and heartbreaking, Persepolis is Marjane Satrapi's graphic memoir of growing up in Iran during the Islamic Revolution. In powerful black-and-white comic strip images, Satrapi tells the story of her life in Tehran from ages six to fourteen, years that saw the overthrow of the Shah's regime, the triumph of the Islamic Revolution, and the devastating effects of war with Iraq. The intelligent and outspoken only child of committed Marxists and the great-granddaughter of one of Iran's last emperors, Marjane bears witness to a childhood uniquely entwined with the history of her country. Persepolis paints an unforgettable portrait of daily life in Iran and of the bewildering contradictions between home life and public life. Marjane's child's-eye view of dethroned emperors, state-sanctioned whippings, and heroes of the revolution allows us to learn as she does the history of this fascinating country and of her own extraordinary family. Intensely personal, profoundly political, and wholly original, Persepolis is at once a story of growing up and a reminder of the human cost of war and political repression. It shows how we carry on, with laughter and tears, in the face of absurdity. And, finally, it introduces us to an irresistible little girl with whom we cannot help but fall in love.
In Persepolis, heralded by the Los Angeles Times as "one of the freshest and most original memoirs of our day," Marjane Satrapi dazzled us with her heartrending memoir-in-comic-strips about growing up in Iran during the Islamic Revolution. Here is the continuation of her fascinating story. In 1984, Marjane flees fundamentalism and the war with Iraq to begin a new life in Vienna. Once there, she faces the trials of adolescence far from her friends and family, and while she soon carves out a place for herself among a group of fellow outsiders, she continues to struggle for a sense of belonging.
Finding that she misses her home more than she can stand, Marjane returns to Iran after graduation. Her difficult homecoming forces her to confront the changes both she and her country have undergone in her absence and her shame at what she perceives as her failure in Austria. Marjane allows her past to weigh heavily on her until she finds some like-minded friends, falls in love, and begins studying art at a university. However, the repression and state-sanctioned chauvinism eventually lead her to question whether she can have a future in Iran. As funny and poignant as its predecessor, Persepolis 2 is another clear-eyed and searing condemnation of the human cost of fundamentalism. In its depiction of the struggles of growing up--here compounded by Marjane's status as an outsider both abroad and at home--it is raw, honest, and incredibly illuminating.Frank is an 11-year-old generic anthropomorph who lives in a force-laden landscape called the Unifactor. He is curious but not smart, naive but not noble, and his most outstanding character trait is his ineducability. Along with Pupshaw, Frank's semi-subservient housedog-like godling, the two traipse across their surreal landscape, occasionally encountering Manhog, the bloated bladder of sin with a heart of radiance who exists to thwart their prosperity. And then there's the platonic Jerry Chickens, and the lachrymose Lucky, as well as Frank's Real Pa and Faux Pa, each a part of one of the great cartoon achievements of the 20th century.
For all its mystery, the world of Frank is a simple, delightful, mesmerizing example of world-building at its most fanciful, surely to delight parents and children alike.
From the New York Times best-selling author of Bone comes a stark gritty sci-fi series about a dimension-jumping art thief -- a man unplugged from the world who races through space and time searching for his next big score -- and trying to escape his past.
Award-winning cartoonist Jeff Smith explores a world of violence and corruption, mixing murder, passion, and folklore with cutting-edge physics.Romeo and Juliet" is ideally suited for the manga formatit has teenage heroes, scheming and villainous adults, heartbreaking tragedy, and the ultimate romantic plot about star-crossd lovers. Romeo, a Montague, and Juliet, a Capulet, fall deeply in loveand they refuse to let their parents age-old feud get in their way. When Romeo is banished from their town, a series of mistakes and misunderstandings, along with their families mutual hatred, finally manages to end their love. An exciting introduction to the Bard for reluctant readers and manga fans alike.