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Graphic Novels

ABANDONED CARS

ABANDONED CARS

By: Lane, Tim
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Abandoned Cars is Tim Lane's first collection of graphic short stories, noirish narratives that are united by their exploration of the great American mythological drama by way of the desperate and haunted characters that populate its pages. Lane's characters exist on the margins of society--alienated, floating in the void between hope and despair, confused but introspective.

The writing is straightforward, the stories mainstream but told in a pulpy idiom with an existential edge, often in the first person, reminiscent of David Goodis's or Jim Thompson's prose, or of films like Pick-Up on South Street or Out of the Past. Visually, Lane's drawing is in a realistic mode, reminiscent of Charles Burns, that heightens the tension in stories that veer between naturalism on the one hand and the comical, nightmarish, and hallucinatory on the other. Here, American culture is a thrift store and the characters are thrift store junkies living among the clutter. It's an America depicted as a subdued and haunted Coney Island, made up of lost characters--boozing, brawling, haplessly shooting themselves in the face, and hopping freight trains in search of Elvis. Abandoned Cars is an impressive debut of a major young American cartoonist.

ADVENTURE ZONE: MURDER ON THE ROCKPORT LIMITED

ADVENTURE ZONE: MURDER ON THE ROCKPORT LIMITED

By: Pietsch, Carey
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In this second outing in The Adventure Zone saga, we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery.

Before Critical Role and Dimension 20 took the nerd world by storm, the McElroys won us over with their tabletop antics, and this installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters.

You know, the usual things you find on a train.

With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.

AMERICAN SPLENDOR

AMERICAN SPLENDOR

By: Pekar, Harvey
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The inspiration for the award-winning movie
from HBO Films and Fine Line Features

AMERICAN SPLENDOR
The Life and Times of Harvey Pekar

Two classic comic anthologies in one volume

Stories by Harvey Pekar

Introduction by R. Crumb

Art by Kevin Brown, Gregory Budgett, Sean Carroll, Sue Cavey, R. Crumb, Gary Dumm, Val Mayerik, and Gerry Shamray

The classic collection of the comics that inspired the movie American Splendor, winner of the Grand Jury Prize at the 2003 Sundance Film Festival

American Splendor is the world's first literary comic book. Cleveland native Harvey Pekar is a true American original. A V.A. hospital file clerk and comic book writer, Harvey chronicles the ordinary and mundane in stories both funny and touching. His dead-on eye for the frustrations and minutiae of the workaday world mix in a delicate balance with his insight into personal relationships. Pekar has been compared to Dreiser, Dostoevsky, and Lenny Bruce. But he is truly more than all of them--he is himself.

"Mr. Pekar has . . . proven that comics can address the ambiguities of daily living, that like the finest fiction, they can hold a mirror up to life."
--The New York Times

"[Pekar] has a vision that makes daily city life--a ride on the bus, a run-in with a boss, or simply buying bread--dramatic."
--Chicago Sun-Times

"Simply stated, American Splendor is the most superb literary endeavor to come off the streets of Cleveland in decades."
--The Plain Dealer (Cleveland)

"Mr. Pekar lets all of life flood into his panels: the humdrum and the heroic, the gritty and the grand."
--The New York Times Book Review

ANTHEM ADAPTED BY CHARLES SANTINO AND JOE STATON

ANTHEM ADAPTED BY CHARLES SANTINO AND JOE STATON

By: Rand, Ayn
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The controversial classic work of one individual's will versus the subjugation of society-now available as a compelling graphic novel.

In all that was left of humanity there was only one man who dared to think, seek, and love. He, Equality 7-2521, would place his life in jeopardy. For his knowledge was regarded as a treacherous blasphemy. He had rediscovered the lost and holy word..."I".

¡BRIGADISTAS!

¡BRIGADISTAS!

By: Ottanelli, Fraser M
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A graphic history featuring the true story of three friends from Brooklyn who join in the global fight against fascism

In this exhilarating graphic novel about the Spanish Civil War, three American friends set off from Brooklyn to join in the fight--determined to make Spain "the tomb of fascism" for the sake of us all. Together they defy the U.S. government and join the legendary Abraham Lincoln Brigade, throw themselves into battle, and conduct sabotage missions behind enemy lines. As Spain is shattered by the savagery of combat during the Spanish Civil War (1936-1939), readers see the darkening clouds of the World War to come.

Artist Anne Timmons has created a thrilling graphic novel in the spirit of the "war comic" genre that appeared after the attack on Pearl Harbor and the United States' entry into World War II. Drawing upon the real-life experiences of Lincoln Brigade veteran Abe Osheroff, writer Miguel Ferguson offers a lively, accessible resource based on actual events during the Great Depression and the Spanish Civil War. ¡Brigadistas! will stir the memories of older audiences who remember the Spanish Civil War as a time of unparalleled international solidarity and heartbreak, and it will expose young audiences to the passions, politics, and conflicts of a bygone era with striking contemporary relevance.

BAD ISLAND

BAD ISLAND

By: Donwood, Stanley
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A wild seascape, a distant island, a full moon. Gradually the island grows nearer until we land on a primeval wilderness, rich in vegetation and huge, strange beasts. Time passes and man appears, with clubs, with spears, with crueler weapons still--and things do not go well for the wilderness. Civilization rises as towers of stone and metal and smoke choke the undergrowth and the creatures that once moved through it. This is not a happy story, and it will not have a happy ending.

Working in his distinctive, monochromatic linocut style, Stanley Donwood achieves with his art what words cannot convey, carving out a mesmerizing, stark parable of environmental disaster and the end of civilization.

BERSERK VOL. 4

BERSERK VOLUME 4

By: Miura, Kentaro
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The acclaimed adult fantasy/horror manga now in 7x10 deluxe hardcover editions!

Guts, the feared Black Swordsman, has saved the Band of the Hawk mercenaries from annihilation at the hands of the army of Midland, but he must now descend into the dungeons of Windham Castle to liberate Griffith, the Hawks' charismatic leader. Imprisoned and tortured for his tryst with the King of Midland's daughter, the flayed and starved Griffith may be in isolation, but he is far from alone. Unspeakable horrors dwell within the dank catacombs, where the living may truly envy the dead! Collects Berserk volumes 10-12.

Kentaro Miura's Berserk has ruled in hell for three decades, creating an international horde of disciples and inspiring anime TV series and feature films, video and card games, and a blizzard of related products. And now, the entire Berserk series is being released in handsome oversized bookshelf editions, each collecting three volumes of the original manga.

Collects Berserk Volume 10, 11, and 12.

BOOK OF WEIRDO: A RETROSPECTIVE OF R. CRUMB'S LEGENDARY HUMOR COMICS ANTHOLOGY

BOOK OF WEIRDO: A RETROSPECTIVE OF R. CRUMB'S LEGENDARY HUMOR COMICS ANTHOLOGY

By: Cooke, Jon B
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The Book of Weirdo is the definitive (as well as hugely entertaining) examination of Weirdo magazine, renowned underground comix cartoonist Robert Crumb's legendary humor comics anthology from the 1980s. Crumb himself has called the retrospective "a great book" and "the definitive work on the subject."

A "low-brow" counterpoint to Art Spiegelman and Francoise Mouly's rather high-falootin' RAW, Weirdo influenced an entire generation of cartoonists, and served as a creative refuge for underground comix veterans and training ground for new creators, and this book features the comprehensive story of the fondly-recalled magazine, along with testimonials from over 130 of the mag's contributors, plus interviews with Weirdo's three editors ― R. "Keep on Truckin'" Crumb, Peter "Hate" Bagge, and Aline "The Bunch" Kominsky-Crumb ― as well as publisher "Baba Ron" Turner.

This 288-page hardcover book is as much a comprehensive history of the alternative comics scene of the 1980s and early '90s ― from New York City punk to Seattle grunge ― as it is the story of a single magazine, an exhaustive retrospective that includes rare and unseen artwork from that era, as well as new comics from modern-day artists paying homage to the great oddball mag. In its time, the periodical featured the finest work of many artists, particularly the best material by R. Crumb himself, Weirdo's founder and best known for ZAP Comix, Fritz the Cat, and Mr. Natural, and a man widely heralded as the greatest cartoonist of all time.

In 1981, amidst a seismic shift to the right in the country, Crumb responded by unleashing the savagely irreverent and satirical Weirdo onto the great multitude, and he generously welcomed to its pages not just his ZAP Comix underground cohorts, but also an entirely new generation of iconoclastic cartoonists. It was an irreverent, outrageous, often politically-incorrect, and taboo-challenging anthology that showcased Crumb's finest ― and most controversial ― material. It was gut-busting, hysterical, and frequently offensive. But, most of all, it was FUNNY! Though it finally gave up the ghost by 1993, in its time, Weirdo was one of the very best of its kind... a showcase for outsiders, freaks, and (naturally) weirdos. In fact, truth to tell, it's the ONLY one of its kind!
BRIEF HISTORY OF FEMINISM

BRIEF HISTORY OF FEMINISM

By: Schrupp, Antje
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An engaging illustrated history of feminism from antiquity through third-wave feminism, featuring Sappho, Mary Magdalene, Mary Wollstonecraft, Sojourner Truth, Simone de Beauvoir, and many others.

The history of feminism? The right to vote, Susan B. Anthony, Gloria Steinem, white pantsuits? Oh, but there's so much more. And we need to know about it, especially now. In pithy text and pithier comics, A Brief History of Feminism engages us, educates us, makes us laugh, and makes us angry. It begins with antiquity and the early days of Judeo-Christianity. (Mary Magdalene questions the maleness of Jesus's inner circle: "People will end up getting the notion you don't want women to be priests." Jesus: "Really, Mary, do you always have to be so negative?") It continues through the Middle Ages, the Early Modern period, and the Enlightenment ("Liberty, equality, fraternity!" "But fraternity means brotherhood!"). It covers the beginnings of an organized women's movement in the nineteenth century, second-wave Feminism, queer feminism, and third-wave Feminism.

Along the way, we learn about important figures: Olympe de Gouges, author of the "Declaration of the Rights of Woman and the Female Citizen" (guillotined by Robespierre); Flora Tristan, who linked the oppression of women and the oppression of the proletariat before Marx and Engels set pen to paper; and the poet Audre Lorde, who pointed to the racial obliviousness of mainstream feminism in the 1970s and 1980s. We learn about bourgeois and working-class issues, and the angry racism of some American feminists when black men got the vote before women did. We see God as a long-bearded old man emerging from a cloud (and once, as a woman with her hair in curlers). And we learn the story so far of a history that is still being written.

BUDDHA 6: ANANDA

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CHE: GRAPHIC BIOGRAPHY

CHE: GRAPHIC BIOGRAPHY

By: Rodriguez, Spain
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Since his death in 1967, Ernesto "Che" Guevara has become a universally known revolutionary icon and political figure whose image is among the most recognizable in the world. This dramatic and extensively researched book breathes new life into his story, portraying his struggle through the medium of the underground political comic--one of the most prominent countercultural art forms since the 1960s. Spain Rodriguez's powerful artwork illuminates Che's life and the experiences that shaped him, from his motorcycle journey through Latin America, his rise to prominence as a leader in Fidel Castro's revolutionary movement, his travels in Africa, his involvement in the insurgency that led to his death in Bolivia, and his extraordinary legacy.
DIALOGUES: CONVERSATIONS ABOUT THE NATURE OF THE UNIVERSE

DIALOGUES: CONVERSATIONS ABOUT THE NATURE OF THE UNIVERSE

By: Johnson, Clifford V
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A series of conversations about science in graphic form, on subjects that range from the science of cooking to the multiverse.

Physicist Clifford Johnson thinks that we should have more conversations about science. Science should be on our daily conversation menu, along with topics like politics, books, sports, or the latest prestige cable drama. Conversations about science, he tells us, shouldn't be left to the experts. In The Dialogues, Johnson invites us to eavesdrop on a series of nine conversations, in graphic-novel form--written and drawn by Johnson--about "the nature of the universe." The conversations take place all over the world, in museums, on trains, in restaurants, in what may or may not be Freud's favorite coffeehouse. The conversationalists are men, women, children, experts, and amateur science buffs. The topics of their conversations range from the science of cooking to the multiverse and string theory. The graphic form is especially suited for physics; one drawing can show what it would take many words to explain.

In the first conversation, a couple meets at a costume party; they speculate about a scientist with superhero powers who doesn't use them to fight crime but to do more science, and they discuss what it means to have a "beautiful equation" in science. Their conversation spills into another chapter ("Hold on, you haven't told me about light yet"), and in a third chapter they exchange phone numbers. Another couple meets on a train and discusses immortality, time, black holes, and religion. A brother and sister experiment with a grain of rice. Two women sit in a sunny courtyard and discuss the multiverse, quantum gravity, and the anthropic principle. After reading these conversations, we are ready to start our own.

DNA: A Graphic Guide to the Molecule that Shook the World

DNA: A Graphic Guide to the Molecule that Shook the World

By: Van Loon, Borin
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With humor, depth, and philosophical and historical insight, DNA reaches out to a wide range of readers with its graphic portrayal of a complicated science. Suitable for use in and out of the classroom, this volume covers DNA's many marvels, from its original discovery in 1869 to early-twentieth-century debates on the mechanisms of inheritance and the deeper nature of life's evolution and variety.

Even readers who lack a background in science and philosophy will learn a tremendous amount from this engaging narrative. The book elucidates DNA's relationship to health and the cause and cure of disease. It also covers the creation of new life forms, nanomachines, and perspectives on crime detection, and considers the philosophical sources of classical Darwinian theory and recent, radical changes in the understanding of evolution itself. Already these developments have profoundly affected our notions about living things. Borin Van Loon's humorous illustrations recount the contributions of Gregor Mendel, Frederick Griffith, James Watson, and Francis Crick, among other biologists, scientists, and researchers, and vividly depict the modern controversies surrounding the Human Genome Project and cloning.

DOSTOYEVSKY: THE LIFE AND WORK

DOSTOYEVSKY: THE LIFE AND WORK

By: Konstantinov, Vitali
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Dostoyevsky's novels provide profound insight into human psychology and the human soul. To write them, he drew inspiration from his own troubled life: an arrest for subversion; a death sentence spared when he was already in front of the firing squad; four years of hard labor in a Siberian prison camp, a spiritual conversion, a constant addiction to gambling, and the loss of two children that left him a deeply broken man.
EINSTEIN

EINSTEIN

By: Maier, Corinne
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The third in Corinne Maier and Anne Simon's collection of graphic novels exploring the lives of some of the most influential figures in modern history lands its spotlight upon Albert Einstein, the German-born physicist who developed the theory of relativity. He is considered the most influential physicist of the twentieth century.

You've probably heard of him, but you've never seen him like this!

Anne Simon was born in 1980 in France. She studied in the Beaux-Arts in Angoulême, and then in the École Nationale Supérieure des Arts Décoratifs in Paris, one of the most prestigious art schools in France. In 2004, she received the New Talent prize at the Angoulême festival, and she released her first comic book Persephone in the Underworld in 2006.

Corinne Maier was born in 1963 in Geneva. As a writer, economist, historian, and psychoanalyst, she has produced around fifteen non-fiction books on subjects like psychoanalysis, society, history, and humor. Her books are bestsellers in her native France and some (such as Hello Laziness) have been translated into several languages.

EL ILUMINADO

EL ILUMINADO

By: Sheinkin, Steve
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When young Rolando Perez falls to his death from a cliff outside Santa Fe, New Mexico, the mysteries immediately begin to accumulate. Was he pushed or did he jump? What are the documents that Rolando was willing sacrifice himself to protect from his family, the police, and the Catholic Church? And what does a colorful concha pastry have to do with any of this?

In the midst of the investigation, Professor Ilan Stavans arrives in Santa Fe to give a lecture about the area's long-buried Jewish history. He's looking forward to relaxing afterwards with an evening of opera, but his presentation on "crypto-Jews" attracts unexpected attention, and soon Ilan is drawn into a desperate race to find the long-lost documents that might hold the key to Rolando's death. Ilan's detective work leads him to taco joints, desert ranches, soaring cathedrals, and, finally, deep into the region's past, where he encounters another young man: Luis de Carvajal, aka "El Iluminado," a sixteenth-century religious dissenter. In a tale of martyrdom that eerily echoes Rolando's, Carvajal fled Spain for colonial Mexico at the height of the Spanish Inquisition, searching for his religious heritage -- a hunt for which he, like Rolando, would pay the ultimate price.

In El Iluminado, esteemed literary critic Ilan Stavans and author and illustrator Steve Sheinkin present a secret history of religion in the Americas, showing how thousands of European refugees have left a trail of ghostly footprints -- and troves of mysteries -- across the American Southwest.

EPIC OF GILGAMESH

EPIC OF GILGAMESH

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The most complete Gilgamesh in translation--including the new discoveries from tablet V.

THE EPIC OF GILGAMESH

is the Ur epic--the hero's journey, quest, and education--inscribed onto damp clay tablets several millennia before Odysseus or the priest of Ecclesiastes found their voices. Sumerian versions of the epic date back almost 5000 years. It is a Bildungsroman of a bad king learning to become a proper human being and therefore a wise king, and to do so, besides defeating lions and monsters and surviving great physical and emotional suffering, he must face, and answer, the first (and last) great question: mortality.

Translated into English and presented here in its entirety as a graphic novel, this version of THE EPIC OF GILGAMESH is a father/son project by scholar and translator Kent H. Dixon and his son, the comix artist Kevin Dixon, who bring a fresh take on this great work. The reader is slowed down by the artwork and visual jokes and the artist's wry hat-tippings to various masters (Crumb and Gilbert Shelton alongside Schultz and Capp, Popeye and Krazy Kat, Uderzo's Astérix and Hergé's Tintin), and then, once the reading pace has shifted into lower gear, having all these aspects complementarily drawn out, makes for an especially satisfying counterpoint to the low-key, the wise and cynical and morally sophisticated, and sometimes sublimely Olympian humor.

FACELESS GHOST: A GRAPHIC NOVEL

FACELESS GHOST: A GRAPHIC NOVEL

By: Wilson, Sean Michael
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Eerie traditional Japanese ghost stories retold in a graphic novel format.

Over one hundred years ago, the writer Lafcadio Hearn gathered and translated into English a selection of traditional Japanese ghost/mystery stories. They were published as Kwaidan: Stories and Studies of Strange Things. In this new graphic novel, acclaimed manga creator Sean Michael Wilson retells six of these stories. All of them are very well known in Japan, where ghosts and demons are often called yokai, meaning "the mysterious and weird." Today these stories find expression mostly in movies and manga, but they remain rooted in the traditional ghost stories of the Edo era known as kaidan, which means "recited narrative of strange, mysterious, rare, or bewitching apparitions."

The book includes an afterword by William Scott Wilson, the esteemed translator and editor of Japanese texts and samurai philosophy, who puts the stories into historical context.

A 2016 YALSA Great Graphic Novels for Teens Recommendation

FIGHT FASCISM!

FIGHT FASCISM!

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"World War 3 Illustrated is the real thing."--New York Times

"The best and longest running alternative comics anthology around."--Comics Journal

Since its founding by Seth Tobocman and Peter Kuper in 1979, World War 3 Illustrated has been publishing cutting-edge, political comics that have inspired the developing popularity and recognition of comics as a respected art form. Now rebranded as a book series, the first, and timely, theme of this new imprint is fascism.

Contributors include: Erik Drooker, Sue Coe, Kate Evans, Peter Kuper, Steve Brodner, Isabella Bannerman, Kevin Pyle, Seth Tobocman, photographs from Unite the Right in Charlottesville by John Penley, and more.

FILMISH: A GRAPHIC JOURNEY THROUGH FILM

FILMISH: A GRAPHIC JOURNEY THROUGH FILM

By: Ross, Edward
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2017 ALA/YALSA Great Graphic Novel for Teens Award Winner

Cartoonist Edward Ross uses comics to illuminate the ideas behind our favorite movies. In Filmish, Ross's cartoon alter ego guides readers through the annals of cinematic history, introducing some of the strange and fascinating concepts at work in the movies. Each chapter focuses on a particular theme--the body, architecture, language--and explores an eclectic mix of cinematic triumphs, from A Tripto the Moon to Top Gun. Like other bestselling nonfiction graphic novels such as Scott McCloud's Understanding Comics, Filmish tackles serious issues--sexuality, race, censorship, propaganda--with authority and wit, throwing new light on some of the greatest films ever made.

FIVE STALKS OF GRAIN

FIVE STALKS OF GRAIN

By: Lysenko, Adrian
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In 1932, as famine rages across Ukraine, the Soviet government calls for the harshest punishment for those who keep for themselves even five stalks of grain. When their mother is accused of hoarding and summarily killed, Nadia and Taras must leave their home on a desperate quest for survival.

Attempting to navigate a closed country, to stay together, and to stay alive, Nadia and Taras must face secret police, soldiers, and fellow citizens forced to abandon charity and sometimes even humanity in the face of impossible hunger. Unsure who to trust and unable to find refuge, they search for somewhere, anywhere, where they can be safe.

Historical fiction at its finest, Five Stalks of Grain is powerfully written and beautifully illustrated, drawing on Ukrainian artistic traditions to tell a story of loss, grief, and hardship with delicate strength. It is a record of a time of profound suffering and a reckoning with the human cost of a tragedy shaped by politics and policy.

This book is also available in Ukrainian as П'ять колосків -- Piat koloskiv.

FOSSIL LEGENDS OF THE FIRST AMERICANS

FOSSIL LEGENDS OF THE FIRST AMERICANS

By: Mayor, Adrienne
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The burnt-red badlands of Montana's Hell Creek are a vast graveyard of the Cretaceous dinosaurs that lived 68 million years ago. Those hills were, much later, also home to the Sioux, the Crows, and the Blackfeet, the first people to encounter the dinosaur fossils exposed by the elements. What did Native Americans make of these stone skeletons, and how did they explain the teeth and claws of gargantuan animals no one had seen alive? Did they speculate about their deaths? Did they collect fossils?

Beginning in the East, with its Ice Age monsters, and ending in the West, where dinosaurs lived and died, this richly illustrated and elegantly written book examines the discoveries of enormous bones and uses of fossils for medicine, hunting magic, and spells. Well before Columbus, Native Americans observed the mysterious petrified remains of extinct creatures and sought to understand their transformation to stone. In perceptive creation stories, they visualized the remains of extinct mammoths, dinosaurs, pterosaurs, and marine creatures as Monster Bears, Giant Lizards, Thunder Birds, and Water Monsters. Their insights, some so sophisticated that they anticipate modern scientific theories, were passed down in oral histories over many centuries.

Drawing on historical sources, archaeology, traditional accounts, and extensive personal interviews, Adrienne Mayor takes us from Aztec and Inca fossil tales to the traditions of the Iroquois, Navajos, Apaches, Cheyennes, and Pawnees. Fossil Legends of the First Americans represents a major step forward in our understanding of how humans made sense of fossils before evolutionary theory developed.

FREUD

FREUD

By: Maier, Corinne
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As a boy Sigmund Freud dreamed of being an explorer, of discovering new lands and sailing the oceans. As an adult he set out to map a far stranger territory: the human mind.

This stunning graphic novel by economist, historian, and psychoanalyst Corrine Maier explores the life and work of one of the twentieth century's most influential thinkers. Freud is the perfect introduction to the man's genius, his life, and his struggles with a revolutionary and divisive approach to the mind and its inner workings. Anne Simon spins this unique and captivating story into a seamless whirl of image and text, worthy of the master of psychoanalysis' most extraordinary cases.

GILGAMESH: GRAPHIC NOVEL

GILGAMESH: GRAPHIC NOVEL

By: Winegarner, Andrew
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"With all the graphic adaptations of mythology flying around, it's about time someone got to old Gilgamesh . . . Winegarner's adaptation demonstrates the extensive debt mythology and religion owe this ancient tale." --Booklist

Before the Bible and legendary figures like Hercules, King Arthur, and Beowulf, there was Gilgamesh. As the king of Uruk, a city in ancient Mesopotamia, Gilgamesh protected his people from harm, battling a multitude of fierce demons with the steadfast help of his brother, Enkidu.

But Gilgamesh's reign faced the ultimate challenge from the power-hungry goddess Ishtar, who proposed marriage only to be unceremoniously spurned by Gilgamesh. Ishtar's rage led Gilgamesh to his greatest battle, a battle that shook Gilgamesh to his core and led him to travel further than any other man--to the land of the gods on a quest to find immortality.

Written down on cuneiform tablets nearly five thousand years ago, Gilgamesh's story was originally recorded in the form of an epic poem. In this bold retelling of the ancient legend--presented for the first time in graphic novel form--graphic novelist Andrew Winegarner revitalizes the ultimate adventure story. His illustrations breathe new life into the story of humanity's first hero, and the result is a page-turning take on the world's oldest epic poem.

GRAVEYARD BOOK GRAPHIC NOVEL VOLUME 1

GRAVEYARD BOOK GRAPHIC NOVEL VOLUME 1

By: Russell, P Craig
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The first volume of a glorious two-volume, four-color graphic novel adaptation of Neil Gaiman's #1 New York Times bestselling and Newbery Medal-winning novel The Graveyard Book, adapted by P. Craig Russell and illustrated by an extraordinary team of renowned artists.

Inventive, chilling, and filled with wonder, Neil Gaiman's The Graveyard Book reaches new heights in this stunning adaptation. Artists Kevin Nowlan, P. Craig Russell, Tony Harris, Scott Hampton, Galen Showman, Jill Thompson, and Stephen B. Scott lend their own signature styles to create an imaginatively diverse and yet cohesive interpretation of Neil Gaiman's luminous novel.

Volume One contains Chapter One through the Interlude, while Volume Two includes Chapter Six to the end.

GRAVEYARD BOOK GRAPHIC NOVEL VOLUME 2

GRAVEYARD BOOK GRAPHIC NOVEL VOLUME 2

By: Russell, P Craig
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The second volume of a glorious two-volume, four-color graphic novel adaptation of Neil Gaiman's #1 New York Times bestselling and Newbery and Carnegie Medal-winning novel The Graveyard Book, adapted by P. Craig Russell and illustrated by an extraordinary team of renowned artists.

Inventive, chilling, and filled with wonder, Neil Gaiman's The Graveyard Book reaches new heights in this stunning adaptation. Artists Kevin Nowlan, P. Craig Russell, Galen Showman, Scott Hampton, and David Lafuente lend their own signature styles to create an imaginatively diverse and yet cohesive interpretation of Neil Gaiman's luminous novel.

Volume Two includes chapter six to the end of the book.

HEART OF DARKNESS

HEART OF DARKNESS

By: Conrad, Joseph
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Acclaimed illustrator Peter Kuper delivers a visually immersive and profound adaptation of Joseph Conrad's enduring classic.

HEART OF DARKNESS

HEART OF DARKNESS

By: Conrad, Joseph
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Heart of Darkness has unsettled generations of readers with its haunting portrait of colonialism in Africa. Acclaimed illustrator Peter Kuper delivers a visually immersive and profound interpretation of this controversial classic, evoking the danger and suspense at the heart of this brutal story. Longtime admirers of the novella will appreciate his innovative interpretations, while new readers will discover a brilliant introduction to a canonical work of twentieth-century literature.

HUNDRED HEADLESS WOMAN

HUNDRED HEADLESS WOMAN

By: Ernst, Max
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Originally published in Paris in 1929, this collage novel by avant-gardist Max Ernst constitutes a seminal 20th-century work of art. The artist's striking combinations of engravings from Victorian-era books and magazines, accompanied by enigmatic captions, offer a universe of mystery replete with all the possibilities of the bizarre dream world of the surreal. Images speak, language illustrates, and the reader's imagination provides the glue.
"Irrational, violent, tender, ironic, Max Ernst has invoked the whole kaleidoscope of human phenomena in these collages ... [turning them] into stunning proposals for adventure," noted this volume's translator, Dorothea Tanning. The Hundred Headless Woman was the first of Ernst's collage novels, and its classic status ensures a place in modern art history classes. Every visit and re-visit to its pages tells a different story, an endlessly fascinating tale that runs an emotional gamut from keen humor to outright horror.
HYSTERIA: GRAPHIC FREUD SERIES

HYSTERIA: GRAPHIC FREUD SERIES

By: Zárate, Oscar
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Hysteria is a graphic novel account of the first steps, errors, and frustrations of Sigmund Freud's career, which would lead to the foundation of a revolutionary new clinical therapy: psychoanalysis. The book traces Freud's early training in neurological research and medicine; the crucial turning-point of his studies with Jean-Martin Charcot at La Salpêtrière; and his establishment of a therapeutic practice in Vienna.

Perfectly matching text and illustrations, Hysteria recounts Freud's interest in his colleague Josef Breuer's "Anna O" case study, as well as giving an account of his own case histories of hysteria, particularly the treatment of Fräulein Elisabeth von R. The studies brought to life in this authoritative, beautifully illustrated graphic novel are collected in Freud and Breuer's co-authored Studies in Hysteria, which marked the birth of psychoanalysis.